Fast vs. Intuitive: a challenge in interface design and why the iPad is only the first step

August 10, 2011

Computer interface designers of the world, I lay a quandary at your feet: in the same interface,  is it possible to provide newcomers with intuitive operation while not hindering experienced users’ desire for speed and rapid productivity? It seems like most commonly, with existing computing interfaces, we find the following at play:

I’d argue that today these two continua seem linked. Intuitive devices — devices targeting the general populace — and are likely optimized for those with fewer existing (computing) mental models. Those wanting extremely fast usage are likely the power users, having more robust mental models built from years of existing computing experience. So the big dilemma is: Read the rest of this entry »


Analogies/Metaphors of Technology

July 14, 2011

At a friend’s suggestion, I’ve started reading Mike Kuniavsky’s book, Smart Things: Ubiquitous Computing User Experience Design. Though focused more on design of future computing, Kuniavsky dedicates an entire chapter to metaphors in computing. The brief chapter provides some great history behind the use of metaphor in computing and also divides metaphors into helpful classifications. What I found most interesting in the chapter was the observation of how metaphors and analogies have impacted the user experience, for better or worse. Yet, what I found most encouraging was that Kuniavsky opens the chapter with a nod to the same reason I based The Ultimate PC Primer on analogies and metaphors — that they’re a helpful way to bridge the known with the unknown.

Metaphors are widely employed in technology and learning, but how does one select the most effective analogy or metaphor? Here are a few tips to keep in mind when using analogies to explain technology: Read the rest of this entry »